Sketching is quick, flexible, and easy to iterate. It helps teams share ideas early and focus on layout and flow without worrying about design polish.
Paper sketches are difficult to share or test digitally and often lack the accuracy needed for developer handoff.
Digital tools add precision, consistency, and the ability to reuse components, share easily, and test interactive elements.
Software can slow early brainstorming and push teams to focus on visuals before the structure is fully validated.
For my campaign website project, I'll start with hand sketches to explore layout ideas, then move to mid-fidelity digital wireframes. This keeps the process creative at the start but precise enough for testing and feedback later.